![]() Hospitals, hospitals, hospitals! Just keep building more as you need them. 'The Headliner' and 'Pan-Caribbean Games' should be saved for your final push, they both last 3 years but can only be used once. This one shouldn't be too much trouble especially since these building generate profits too.Ī few edicts that can help under 'Economy and Tourism' 'Mardi Gras' which can be used every three years but will increase crime. ![]() This can only be issued ONCE and will only last for three years, so again save it for your final push.įocus mainly on the more expensive types of entertainment but it is good to have all types built. Once you have your foreign affairs minister, you can use the Papal Visit edict to dramatically improve this stat for three years. If you have an unemployment issue then consider using the 'Free housing' general edict so even the unemployed can live somewhere, but beware because this can be a huge strain on anything less than a booming economy and as such perhaps a final push move.īuild more churches and Cathedrals to keep raising this stat, the more expensive cathedrals will have more of an effect but also take up rather large amounts of space which can sometimes be an issue, if so churches will suffice. If you hold Right trigger and press X to go to the overlays, select 'services' then select 'Occupancy' you can easily see important details like the number of shacks (also they will get highlighted green), occupancy levels of your housing and of course your average housing quality. Apartment blocks can also serve your needs here, just be sure to both set the apartment to Normal Maintenance and give them the Climate Control upgrade ($1,000 and 2MW of power) Don't forget, this is your end plan, using lower class housing earlier in your game will be necessary just demolish the bad quality housing later on. Ideally here you want to have no shacks on the island and everyone living in either houses, condominiums or mansions. Finally you have the 'Food for the People' general edict which will dramatically increase food quality, however it also DOUBLES food consumption so make sure you are prepared or just put it on at the end for a final boost. You want lots of markets built so your citizens can easily get their food. Make sure that the area is suitable to farm the relevant product, don't worry if there is nowhere suitable for a particular crop. Here we want both quantity and variety of food, so build lots of farms (Corn, Papaya, Pineapple and Banana), Ranches (Beef and Goats) and Fisherman's Wharves. A nuclear power plant can be a big help to save you worrying about power needs. and a strong source of income rolling in you are ready to start making your Utopia. ![]() ![]() If you have lots of money you will find this achievement pretty easy.ĭon't try to run before you can walk, be sure to make everyone 'content' before you start focusing on drastically improving specific criteria. Don't forget to get a customs office built and set to stimulate exports to earn even more cash. When you start your island, be sure to focus on building a very solid economy, when you have a steady stream of cash rolling in, build even more industry. Firstly, to view the happiness details of your island you need to select your Almanac (Hold Right Trigger and then press Y), navigate to the Overview tab using the shoulder buttons and select 'Overall Happiness', now on the right hand page you will see the happiness ratings for each criteria.
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